Jobs in NZ Games Industry Grow 30%
Jobs in NZ Games Industry Grow 30%
New Zealand’s video game studios created 134 new high-tech creative jobs in the last financial year, according to an independent survey by the New Zealand Game Developers Association. The sector now employs 568 fulltime employees and earned $78.7m in FY2015, up 3% on the previous year. 82% of revenue came from digital exports.
The survey shows that established game studios continue to do well but the overall sector’s growth has slowed due to a lack of new businesses being established by either local startups or international investors.
In response, the NZ Game
Developers Association is running its own startup programme,
the KiwiGameStarter, and calling for government screen
visual effects schemes to be modernised to attract
international video game productions.
“We expect a
good year ahead for the established games studios, but
we’re concerned that our pipeline of up and coming studios
has dried up,” says Game Developers Association
Chairperson Stephen Knightly.
Employment of game
programmers and artists grew significantly to 568 fulltime
jobs as studios invested in new product development. Recent
New Zealand-made game launches include Outsmart’s
Bloodgate, Ice Age Avalanche by Gameloft Auckland, Monsters
Ate My Metropolis by Pikpok and Path of Exile’s The
Awakening expansion.
“Tellingly, every local games
business with more than 10 employees is at least six years
old. We haven’t seen another local success scale up in
recent years,” says Knightly.
“Although we have a
proven track record, skills and the ability to reach global
markets digitally, the survey highlights a scarcity of
startups on track to become the next generation of
sustainable studios. Since games are global and digital in
nature, with a good prototype it is possible to attract
crowdfunding, publishing deals or private investment. But a
gap in investment at the early stage is preventing small
independent developers from even getting that
far.”
To address this, the Association and sponsors
have created the KiwiGameStarter where one promising games
business will receive funding, software, and business
mentoring support worth over $25,000. A second studio will
also win $5,000 plus software.
The KiwiGameStarter
competition aims to help early-stage games businesses
develop prototypes ready for investment or crowdfunding. It
is supported by Callaghan Innovation, ISP BigPipe,
Microsoft, game development tool makers Autodesk and Unity
3D, Pursuit Public Relations and Hudson Gavin Martin
lawyers.
Playable prototypes and business plans for
the competition are due on 28 August. Details are available
on NZGDA.com.
Despite international interest, New
Zealand is also missing out on international game visual
effects productions because they are excluded from the
relevant visual effects incentive.
The
Postproduction, Digital and Visual Effects scheme offers a
20% rebate on visual effects productions completed in New
Zealand. The government recently announced a reduction in
the qualifying expenditure threshold from $1 million to
$500,000 to stimulate demand for post-production and smaller
visual effects companies.
“Existing programmes could
simply be modernised to include comparable games visual
effects and generate a greater economic benefit for New
Zealand. Instead of chasing more but smaller visual effects
projects, we could attract higher margin, multi-million
dollar game projects. Video game and film visual effects
work are comparable and only one criteria needs to be
revised to make games eligible,” said Knightly.
27
New Zealand video game developers responded to the survey
which was independently conducted by Tim Thorpe Consulting.
Figures are for the financial year ending 31 March
2015.
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