Fourth quarter pokie statistics
Fourth quarter pokie statistics
The latest quarterly statistics on pokies in pubs and clubs released by the Department of Internal Affairs continue recent trends with increasing gaming machine profits but a decreasing number of gaming machines and venues.
The
headline statistics for September to December 2018
show:
• $236.7 million in gaming machine profits, $7.9
million or 3.5 per cent higher than the $228.7 million for
the same period last year.
• 1,117 venues, 39 or 3.4
per cent fewer than the 1,156 at the same period last
year.
• 15,257 gaming machines, 375 or 2.4 per cent
fewer than the 15,632 at the same period last year.
This year, the Department of Internal Affairs has released a new visualisation tool to assist researchers, local government, charities and others with accessing and comparing Gaming Machine Proceeds data. The GMP Dashboard tool will be updated every quarter with the latest statistics, allowing viewers to see trends over time and delve into data by local authority.
Detailed quarterly statistics are available on the Department of Internal Affairs website:https://www.dia.govt.nz/Resource-material-Information-We-Provide-Gaming-Statistics
The Department of Internal Affairs releases quarterly statistics in its role of regulator for gambling. The Department collects statistics including the numbers of gaming machines, venues, and profits to provide accurate information about gambling.
Help is available if you or
someone you know has a gambling problem. For free and
confidential information and help you can call 0800 654 655
or visithttps://www.health.govt.nz/your-health/healthy-living/addictions/harmful-gambling?icn=yh-harmful-gambling&ici=readmore.
The Ministry of Health funds and coordinates problem
gambling services.
ENDS
Glossary for
editors
• Gaming machines: The
number of individual pokie machines in pubs and clubs at the
end of the period.
• Venues: The
number of pubs and clubs with pokie machines at the end of
the period.
• Gaming machine profits:
The amount of money players lost playing gaming machines
over the period. It is not the same as the amount that
players put into gaming machines because players frequently
“reinvest” their winnings by playing any credits rather
than cashing them out.