New Prototype Virtual Reality System
MEDIA RELEASE
Date: Wednesday 04 March,
2015
Sony Computer Entertainment Unveils
the New Prototype of “Project Morpheus” – a Virtual
Reality System That Expands the World of Playstation®4
(PS4™)
New Prototype Enables Developers To Immerse Players in Amazing Virtual Worlds Project Morpheus To Launch In The First Half of 2016
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Tokyo, March 4, 2015 – At the 2015 Game Developers Conference held in San Francisco, Sony Computer Entertainment Inc. (SCEI) unveiled the new prototype of “Project Morpheus” (Morpheus) - a virtual reality (VR) system that takes the PlayStation®4 (PS4™) system to the next level of immersion and demonstrates the future of gaming.
Morpheus enables players to experience a sense of presence, where they feel as though they are physically inside the virtual world of a game. This unique VR experience was met with huge interest and industry enthusiasm since the unveil of Morpheus in March 2014. Over the past year SCE has been listening to feedback from both developers and consumers, and has made several enhancements that will further the capability of Morpheus to deliver a sense of presence and push the boundaries of play.
• OLED display In exchange for the 5-inch LCD, the new
Morpheus VR headset is equipped with a 5.7-inch 1920 x RGB x
1080 resolution OLED display. This new screen expands the
field of view and enables low persistence, removes motion
blur and flicker, both of which build immersion and help
deliver the sense of presence for the player.
•
• 120fps output By adopting OLED, Morpheus now
supports 120fps output, and is able to render 120 images per
second. Furthermore, via a system software update, all PS4
systems will handle native 120fps output when connected to
Morpheus. By combining the OLED display’s high refresh
rate and the power of the PS4 system, Morpheus produces
amazingly smooth visuals and achieves the next level of
immersion.
•
• More accurate tracking and
reduced latency To make positional tracking more accurate
with PlayStation®Camera, the new prototype has added three
more LEDs to the headset for a total of nine. Morpheus
continues to support 360 degree tracking, and additional
LEDs improve robustness and stability. Additionally, the
overall system has been optimized to reduce latency between
the physical movement of a player’s head and rendering on
the headset’s screen.
•
• User-friendly design
While inheriting the original visor style headset design
that reduces the pressure on the players’ face, the new
Morpheus prototype features a single band and a quick
release button, which makes it easier for players to put it
on and take it off. Other components have also been adjusted
and configured to make the headset lighter, so that players
do not find the headset cumbersome or uncomfortable to use.
•
Developers will be able to use the new prototype
to create Morpheus content for PS4, a robust and
well-defined platform that has sold over 20.2 million
units*1 within 16 months of its launch. In addition to the
enhancements, the new prototype will continue to support 3D
audio and social screen, a feature that outputs the same
gameplay that’s within the Morpheus headset to a TV so
additional players can interact. Furthermore, SCE will
provide an SDK that converts 60fps images to output in
120fps, which will allow developers to bring their content
that was being developed on the prior prototype to the new
Morpheus prototype.
SCE will continue the development of Morpheus in order to launch as a consumer product in the first half of 2016.
“With the technical specs achieved on the new prototype, we are one step closer to realizing our vision for making amazing VR experiences on PS4, and ultimately to deliver a real sense of presence to players,” said Shuhei Yoshida, President of SCE Worldwide Studios. “We believe that the near-final technology of Morpheus combined with the power of PS4 will provide a standard for game developers to target as they build on their creative ideas and turn them into VR games and experiences.”
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