New Technologies Put More Human-ness Into The Zoom (and Other Remote) Rooms
As the pandemic obliged many of us to retreat from the real-world and into the remote one, researchers at the ABI upped the pace of their research on how to put more of the human dimension to Zoom and other teleconferencing platforms.
This includes numerous projects
led by world-renowned augmented reality expert Professor
Mark Billinghurst in the Empathic Computing Lab (ECL) at the
ABI, which aims to develop software systems that put more
empathy into technology.
Being locked out of their own
building added a sense of urgency to the team’s research.
In a paper published this month in the Journal of
Multimodal User Interfaces the team presented their
Mixed Reality (MR) technology, in which they showed how the
sounds and sights of the real-world could be better
replicated in a virtual 3D replica, allowing for more of the
implicit cues that are a crucial part of the way we talk to
and understand each other.
“Most people still prefer
direct face-to-face communication over current audio-video
conferencing solutions, partly because the latter usually
fail to convey the non-verbal cues that we instinctually
interpret in face-to-face encounters,” says Amit Barde,
Research Fellow at the Lab.
He and his team’s research
showed how they could guide someone wearing a commercially
available Virtual Reality (VR) headset around a virtual
representation of Level 7 in ABI House, using visual as well
as auditory cues, such as the sound of an object being
knocked on a bench.
The auditory clues are directional
– that is, the user can tell whether, in virtual reality,
the sound was coming from their left, their right, or behind
them, as they would in the real-world.
They demonstrated
that a local user (someone who really was on the 7th floor)
could be guided by a ‘virtual’ guide with such a high
level of precision that, using auditory and visual cues,
they could find a real 2cm3 Lego brick in a real 90m2 space;
all with help from a remote user inhabiting the same
environment in virtual reality at the same time.
“We
found we could replicate natural auditory perception, as if
the remote user was in the same space as the local user,”
says Mr Barde. This is important, he says. VR platforms that
allow a level of auditory and visual perception that we
experience in the real world will be crucial to the future
of telecommunications.
He and his fellow researchers have
and are developing a number of ways to add more of the
real-world into the Zoom-like experience, to make current
video-conferencing systems less like talking to a
two-dimensional tiles of other people’s faces on a flat
screen, and more like a place in which you feel that
you’re in the same room.
That includes the development
of a platform that allows someone to share a real space with
others and have a 360 degree view of that space in
real-time, and to rotate around in that online virtual space
- to move forward, step back, as we would in the real
world.
Moreover, their technology enables multiple
participants to look in different directions independent of
each other’s points of views – such as as staring out
the window at a meeting, as we might in the real
world.
His colleague, Dr Huidong Bai, explains: “So
we’ve shown how you can pan the 360 video by yourself. So
I might be the tour guide, but each person streaming in can
decide where they want to look, independent of the tour
guide. They can head off in their own direction.”
He
compares current video-conferencing technologies to watching
a screen through the director’s window, seeing things from
his or her perspective. “But with our platform you have
choice about where you want to look.”
Their
technologies have the potential to allow for experiences
redolent of fictional Holodeck in Star Trek - to go where we
have never been before, or might not be able to in real
world. “It’s about enabling people to feel that they
really are somewhere where they physically aren’t,” says
Mr Barde.
“It allows for more of those implicit cues,
that don’t come through a video conference, because
you’re starting at a screen, you’re only seeing yourself
and someone else in two dimensions.”
He predicts that
Covid-19 is likely to accelerate research and the uptake of
technology that addresses the shortcomings of current
telecommunications platforms which many of us, at short
notice, became so dependent upon.
“With have Zoom we
get face to face information, but a VR element can provide
much richer 3D information.”
“But we’re not about
foisting new technology onto people. What we’re trying to
do is improve human-to-human interaction, mediated by these
communication systems, that allow for more and easier human
interaction.”